Being that these educational games are now advancing in this manner, more around teaching an experience, advertising can and has used this for brands, products and campaigns. Interactive media such as games are very common in the field today. The education part is the twist. In the earlier stages of campaigns, especially those centered around introducing a new product or feature in a product, consumers need information so that's what we as advertisers focus on. These "educational" games can be such an easy way to engage a consumer and teach them what we need to about the product or brand in contrast to traditional media.
Although it sells less of an experience related directly to what is being sold like I explained before, this particular part of Orbitz has helped to build brand awareness and equity as people have come to love these games. It helps to get impressions on the brand name and drive traffic to the real Web site where the product is actually being showed. Clever and unconventional was to work in the field is always the best way to go.
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